PASS THROUGH THE WORLD OF 3D
WITH ALEMBIC

Alembic is an interchange point cache format used by visual effects and animation professionals. It stores "baked” animated results which allow easier data exchange between different studios working on the same projects, or between different 3D tools. With iClone’s new Alembic export capability, now you can bring sophisticated iClone animation detail to other game engines, or 3D tools. Furthermore, we have also broken through the barrier of allowing users to bring multi-material content to the world of Alembic.

SEAMLESSLY EMPLOY ICLONE CAPABILITIES WITH OTHER 3D TOOLS

iclone - maya alembic

Pipeline Quick View

iclone - alembic to maya

iClone to Maya

It details the steps needed to successfully export a motion containing soft-cloth physics animation for clothing and hair, from iClone to Maya using the Alembic 'ABC' export format, and using FBX file to carry material data to speed up material assigning process.

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iclone to hitfilm alembic

iClone to Hitfilm

Learn how to export your Alembic ABC files from iClone, and then import them into Hitfilm. Some basic tips for lighting and material setup in Hitfilm to enhance the visual appeal of your character and animation, using OBJ file to carry basic material data.

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iclone to fusion alembic

iClone to Fusion

See how to import an FBX file into Blackmagic Fusion in order to import the material nodes for your character, and follow that up by importing in the Alembic file for the animation. The video then shows how to attach the relevant nodes together to get a fully-animated character with complete textures!

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Bring Animated iClone Assets to Other 3D Tools

Turn Sophisticated Cloth and Hair Animation to the World of 3D

Bake sophisticated iClone animations such as cloth and hair physics, into a compressed Alembic point cache format, so that you can playback or render your animations in other 3D tools without losing any detail.

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alembic export - iclone UI alembic export - iclone UI

Setting Export Range

When you export objects with animations or motions into Alembic file, you can determine if you want to export the status of the object in one single frame, the motions or animations of the entire project, or just a specified range of animations or motions of the objects.

  • Current frame: can be saved as an OBJ file from 3D Tools, or used as a morph target.
  • Range: can be used to represent the desired range for soft-cloth animation export.
  • All: Can be used to display entire simulation sequence.

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alembic - setting export range

EXPORT ANY MULTI-MATERIAL CONTENT TO ALEMBIC

Although Alembic can carry almost all animated point cache data, it only allows one single material assigned to one piece of mesh. However in the real world most high-detailed content, like 3D characters, usually include several materials for one mesh in order to achieve detailed texture flexibility.

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SAVING SUCCESSIVE TEXTURE ASSIGNING EFFORTS

By adding an FBX export to carry packaged material information, you can save three to four times the effort, by assigning numerous textures to the texture-less Alembic file. For developers with plug-in design capabilities, iClone provides a Materials-to-Mesh Mapping Table, allowing them to reduce a 50-step assigning process into a simple, one-click Alembic material assignment.

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*Note: Design Plug-ins for Alembic automatic material assignment, please contact us first for more details.

CAN’T WAIT TO CREATE? GET THE TOOL & RESOURCES NOW!

alembic - iclone

TESTIMONIAL

alembic export - testimonial

I believe the addition of Alembic to iClone opens up all kinds of new possibilities as it allows accurate output of all aspects of an animation, including soft-cloth and facial animation. The Alembic animation can be rendered out (I've gotten some nice results with Guerilla Render) or combined with fluid and other simulations in a program such as Houdini.

Job van Zuijlen
Independent Animated Filmmaker